Small Town: Qàchî U̽nu̽ Mîze

Qàchî U̽nu̽ Mîze

Qàchî U̽nu̽ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceChyûyu̽ Lu̹sû Empire
Sub ProvenceRîmà Bàgoyà Kingdom
RegionWhis Lönstir Heathland
Founded1415
Community LeaderLaird Shêyë Èdonm
Area4 km2 (1 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation7246 m (-19176 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population973
Population Density243 people per km2 (973 people per mi2)
Town AuraElven High Magic
Naming
Native nameQàchî U̽nu̽ Mîze
Pronunciation/ˈmequ̽/ /ˈu̽nu̽/
Direct Translation[mere] [fungus; mold]
Translation[Not Yet Translated]

Qàchî U̽nu̽ Mîze (/ˈmequ̽/ /ˈu̽nu̽/ [mere] [fungus; mold]) is a subtropical Small Town located in Rîmà Bàgoyà Kingdom, Chyûyu̽ Lu̹sû Empire, within the Warrenese Shogunate.

The name Qàchî U̽nu̽ Mîze is derived from the Wareneese language, as Qàchî U̽nu̽ Mîze was founded by Garîv Trënmèj, who was culturaly Wareneese.

Climate

Qàchî U̽nu̽ Mîze has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -1°C (31°F). Qàchî U̽nu̽ Mîze receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qàchî U̽nu̽ Mîze covers an area of nearly 4 km2 (1 mi2), and an average elevation of 7246 m (-19176 ft) above sea level.

Overview

Qàchî U̽nu̽ Mîze was founded durring the early 15th century in spring of the year 1415, by Garîv Trënmèj. The establishment of Qàchî U̽nu̽ Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qàchî U̽nu̽ Mîze was built using the conventions of Wareneese durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Qàchî U̽nu̽ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qàchî U̽nu̽ Mîze is buildings folow an organic layout of crampt cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qàchî U̽nu̽ Mîze's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Qàchî U̽nu̽ Mîze's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Qàchî U̽nu̽ Mîze gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Qàchî U̽nu̽ Mîze can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Qàchî U̽nu̽ Mîze places a lot of value on education and being a learned individual.

Civic Infrastructure

Qàchî U̽nu̽ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qàchî U̽nu̽ Mîze.

Qàchî U̽nu̽ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qàchî U̽nu̽ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qàchî U̽nu̽ Mîze's public wards, blessings, and other arcane systems.

Qàchî U̽nu̽ Mîze has an Scientific Academy which provides higher education in the natural sciences.

Qàchî U̽nu̽ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qàchî U̽nu̽ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Qàchî U̽nu̽ Mîze's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is long in Qàchî U̽nu̽ Mîze.

The Magmin near Qàchî U̽nu̽ Mîze are known to be more aggressive than normal.

Qàchî U̽nu̽ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3901 m2
    • Cattle and Similar Creatures: 243
    • Poultry: 2919
    • Swine: 194
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 97

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

280 of Qàchî U̽nu̽ Mîze's population work within a Foundational Occupation.

616 of Qàchî U̽nu̽ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 77 (8%) are noncontributers.

Points of Interest

Qàchî U̽nu̽ Mîze is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Qàchî U̽nu̽ Mîze might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Qàchî U̽nu̽ Mîze's town square was built around an ancient standing stone.

POI

History

The the a horn of Mysticism, an a horn imbued with potent amounts of Mysticism energies was created in Qàchî U̽nu̽ Mîze by in time immemorial, reportedly some time during the late 2nd century.

History